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The plugin allows you to automatically display the current face of the character in messages.

This functionality is useful for placeholders or even in large scenes during gameplay. The plugin is focused on the approach of systematizing character faces and distributing them into structures (directories).
Let me give you a simple example to help you understand.
By default, all images for message boxes are stored in the following path: Project/img/faces. For the plugin to work correctly, you need to systematize the characters so that the resulting path is as follows: Project/img/faces/Character name.
In addition to cataloging, an identical set of faces and emotions is required for each character. For example, a set of faces in one outfit and a set of faces in another outfit:

Important! The set and order of faces must match within one character. The set of faces for other characters may differ.
The required number of directories is limited only by those characters from the database for which it is necessary to update the face in messages.
After preparing the faces, you need to register a tag for the character in the database:

Congratulations! This completes the setup. Now, when composing an event, you can specify the desired facial expression from any set for the selected character. The plugin will automatically replace the face with the current one in the following cases:
- The player plays as the character whose face is currently shown in the message.
- If the plugin command to temporarily disable automatic face replacement has not been called before.
- If the displayed message indicated a person from the directory with this character.
How to change a character's face? It's simple. This is done using the standard "Character Graphics" command:

Let's consider the command «On/Off Automatic Face Change»
The command allows you to temporarily enable or disable automatic character face changing. This can be useful when composing events in which other sets of character faces can be temporarily used (for example, a different style).

Important! Disabling automatic face swap only works within the current player session. If the player saves the game, exits, and then continues from the save location, the face swap setting will reset to the default - enabled.
Ver 1.0.0
Release of the plugin