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This plugin provides flexible control over map layers: overlay custom images, adjust their order, scroll speed, parallax effects, repetition, and transparency. Perfect for creating dynamic backgrounds, atmospheric effects, and multi-layered scenes.
It is recommended to use this plugin together with the Region System plugin
General configuration features:

Texture Enhancement — an automatic scaling function that improves texture quality to its original resolution during various layer manipulations (e.g., camera zoom or window resizing). - Hide Panorama — a function that hides the editor’s panorama during gameplay (works in all test-play modes).
- Maps — a list of maps, each containing an internal list of layers and their respective settings.

The map configuration looks like this:

- Note — a large text field for your comments, useful for noting map names or layer identifiers. With many maps or layers, notes help quickly locate the desired item.
- Map ID — field for specifying the map ID (the current map’s ID can be found in the editor's bottom panel).
- Layers — a list of layers to be displayed on the current map.

Each layer entry includes:

- Note — a large input field, helpful for naming the layer.
- Image — image/layer selection field.
IMPORTANT! All images must be placed in the path: ProjectFolder/img/layers/. Inside the layers folder, you may organize images freely (e.g., create subdirectories).
- Z-Index — the layer's position among other layers. Both negative and positive values can be set.
It is recommended to use index 0 for the layer the player walks on. For upper layers, index 5 is suggested. Parallax effects can be placed at your discretion. Below is a reference table of Z‑indexes for RPG Maker MZ to help you decide:
| Z‑Index | Object Type | Description |
| 0 | Lower layer | Background, tiles |
| 1 | Middle layer | Decor, tiles |
| 2 | Events | If set below the player |
| 3 | Upper layer | Объекты поверх персонажа |
| 4 | Characters and events | Player and NPCs (default). Index may vary due to events; player index typically ranges from 2 to 5 |
| 5 | Events | If set above the player |
| 6 | Weather effects | Rain, snow, leaves... |
| 7 | Emotions | Speech/thought bubbles |
| 8 | Animations | Skill, attack, magic effects |
| 9 | UI | Dialog windows, menus, inventory |
| 10 | Mouse cursor | |
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Scroll Speed X and Y — sets the layer's movement speed. Values can be positive or negative. The larger the value, the faster the layer moves.
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Offset X and Y — sets the layer's positional offset (margin) relative to its default placement.
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Opacity — sets layer transparency, where 0 is fully transparent and 255 is fully opaque.
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Repeat — enables seamless tiling for repeating layers, such as fog, water, falling snow, etc. The layer image can be of any size; this setting creates a seamless effect.
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Parallax — parallax settings, including "Offset X and Y". Parallax enables the layer to move relative to the player, creating a depth effect – distant layers move slower, closer layers move faster.
Ver 1.0.0 Initial plugin release
Ver 1.0.1 Correction of property descriptions. Text correction.